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Betrayal at House on the Hill

5 house rules2 variants36 players60 minComplexity 2.4/5

Haunt Roll Delay (Betrayal at House on the Hill)

? Untested

A very common Betrayal house rule delays the haunt to avoid abrupt and unsatisfying early-game endings.

How to Play It

Ignore haunt triggers until at least 6 omen cards have been drawn. After that, resolve haunt checks normally.

via CommunitySeed: Reddit Betrayal house rule threads
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Read-Aloud Clarification Pass (Betrayal at House on the Hill)

? Untested

Betrayal groups use this rule to reduce traitor-book confusion and keep dramatic reveals clean.

How to Play It

After haunt reveal, each side gets a 90-second silent read, then one shared clarification question before play resumes.

via CommunitySeed: BoardGameGeek Betrayal rules cleanup discussions
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Hero Catch-Up Heal (Betrayal at House on the Hill)

? Untested

This Betrayal catch-up variant prevents one unlucky hero from becoming irrelevant right after the haunt starts.

How to Play It

When haunt begins, each hero below 3 in Might or Speed immediately raises one of those stats by +1.

via CommunitySeed: Community synthesis from Reddit and BGGToo Much Randomness
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