Dominion
Opening Hand Mulligan (Dominion)
Dominion communities often allow a one-time mulligan to smooth unplayable starts and reduce non-games.
Before turn one, each player may shuffle and redraw their initial 5-card hand once.
First Two Turns Simultaneous (Dominion)
This Dominion speed rule is common when kingdoms have no attack cards in opening turns.
If no opening attack is possible, all players resolve turns 1 and 2 simultaneously, then resume clockwise order.
Province Pile Delay (Dominion)
Dominion groups use this variant to prevent abrupt rush endings and preserve engine-building strategy.
Province cards cannot be bought until at least one player has bought two Duchies or the Supply has two empty piles.
Kids Kingdom Ladder (Dominion)
A beginner Dominion teaching mode introduces complexity in stages so younger players can learn deckbuilding fundamentals.
Play game 1 with only vanilla action cards. Add reactions in game 2 and attacks in game 3.
Two-Player Trash Relief (Dominion)
This two-player Dominion balance tweak keeps weak opening buys from locking a player out too early.
In 2-player games, each player gets one free trash action once per game during cleanup.