Gloomhaven
Gold to Shared Crafting Pool (Gloomhaven)
A common Gloomhaven campaign house rule smooths party progression by allowing limited shared spending.
At scenario end, each player may move up to 3 gold into a party pool used only for crafting and enhancements.
Retire on Personal Quest Milestone (Gloomhaven)
BGG campaign groups use this Gloomhaven tweak to avoid stalled retirements that block class variety.
If a personal quest has not progressed for 4 scenarios, players may complete one quest step automatically.
Initiative Reveal Buffer (Gloomhaven)
This Gloomhaven speed rule cuts downtime from repeated initiative recalculation in large groups.
Players place both selected cards face down as normal, then reveal initiatives together and resolve by standard order.
Beginner Stamina Safety (Gloomhaven)
New Gloomhaven players often burn cards too early. This teaching rule keeps first scenarios from ending in no-turn losses.
In the first three scenarios of a campaign, each player may recover one lost card once per scenario at long rest.
2-Player Monster HP Trim (Gloomhaven)
This two-player Gloomhaven adjustment is used to keep scenarios tight when monster scaling creates grindy final rooms.
In 2-player campaigns, reduce normal monster HP by 1 at scenario level 1-3. Elite monster HP stays unchanged.