Root
Despot Infamy Cap for Vagabond (Root)
One of the most discussed Root house rules rebalances Vagabond burst scoring in mixed-skill groups.
Vagabond gains at most 2 VP from hostile piece removal per battle, regardless of pieces removed.
Draft Faction Setup (Root)
Root community tables draft factions to reduce matchup imbalance and improve replay quality.
Offer each player 3 random factions. Draft one in snake order, then use standard setup for chosen factions.
Table Talk Timer (Root)
Root can stall from negotiation-heavy turns; this speed rule keeps political play lively but finite.
Any one negotiation segment is capped at 45 seconds. After that, active player must resolve action immediately.
Catch-Up Card Draw (Root)
This Root catch-up tweak helps factions stuck at low crafting tempo without removing asymmetry.
If a faction starts turn 10+ VP behind leader, they draw one extra card in evening once that turn.
2-Player Hireling Injection (Root)
Two-player Root is commonly improved by adding extra board pressure via neutral hirelings.
In 2-player games, add one random hireling group and resolve according to standard hireling control rules.